Please verify that you meet or exceed the system minimum specs:
If you match or exceed the spec, and you haven't already, download the game from the demo page. Once completed, run the installer you downloaded. Follow the installation instructions it gives you.
Once installed you can run the game from either the "Launch DvW2" icon on your desktop, or the icon at Start > All Programs > RWC Productions > SAM-DATA vs Dr Mal Ware 2 > Launch DvW2.
To start playing, double-click the "Launch DvW2" icon to launch the game. Once loaded, the game presents a logon window; enter a name so that your score is recorded. Once done you are presented with the main menu. Press "Scan Computer" to start gameplay, or select "Log Off" to return to the login screen.
It's best to first concentrate on marking any malware you can see, then spending time on the basics. In this way you are guaranteed to be able to finish the level.
While playing, SAM:DATA, and by extention you, will be passing a lot of other programs as SAM searches the computer's wiring for the source of infection. It's your job to mark "safe" as many of the good programs, known as "basics", as you can by clicking on them with your left mouse button, while making sure to tag any bad programs, known as malware, as "hazardous" by clicking on them with your right mouse button so they can be dealt with automatically by the cleanup scanner.
Remember, any malware you miss will report your location to the dreaded Spy Bot - the archnemesis to SAM:DATA, and sly coordinator of the malware in any system. It was written by the evil Dr. Mal Ware expressly to find and neutralize both the tools of the Virus Hunters, of which SAM:DATA is yours, and the Virus Hunters themselves - meaning you, personally. Getting caught by the Spy Bot could be hazardous to not only SAM, but could remarkably shorten your own life expectancy... The SpyBot is so well written that it only takes two reports for it to detect SAM:DATA's presence in any given circuit, so keep your eyes peeled for those malware!
The lowest difficulty setting's first level is a tutorial. Use this to get a visual and kinesthetic idea of the gameplay.
If you need to halt scanning, simply tap the Esc key to bring up the pause menu. From here you can either abort the scan and return to the main menu, or resume scanning.
|2012-02-09||0.0.1.27||Alpha 1 release|
|2012-02-15||0.1.0.33||Beta 1 release|
|2012-02-19||0.2.0.46||GSP-490 Senior Project end-of-course release|
|2012-03-07||0.2.1.62||GDC2012 demo (was not released)|
|2012-03-20||220.127.116.11||First major release!|
Put together a very basic edition of the core gameplay mechanic: the player can mark the programs.
And the game became more like a game than a tech demo! Scoring, multiple levels with level transitions, and several over-all improvements.
First beta release. This is the first release to implement the installer format, and the first to be released on my website! This version includes many improvements to internal scripts; several new cool factors such as fog, audio, and a manual; however most of the work was done much deeper in the core engine, improving and stabilizing the engine.
The past 8 weeks were a killer, but this is the fruit of my labor. Taunts are placed in - though hard to hear and understand: must be low bandwidth snippets stored in the malware's internal code... Plus players can now tell what level they've gotten to! But the end has not yet been written: I'm got to get it to the level I expect for exhibiting at GDC 2012 in the DeVry booth!
GDC 2012 was a blast! I had the chance to demo in the DeVry booth on three seperate days - an opportunity I could not pass up. Got a good amount of feedback, and even fixed a few bugs between showings!
It has now been a couple of weeks since GDC, and development has definitely slowed.
I'm now working full time - sadly, not as a game programmer.
This has reduced the number of hours I can spend on the project, but to my chagrin: I'd rather be programming on games all day!
(If you know a studio or publisher that's hiring, let me know!)
However, I've found enough time to get the last critical problems resolved and release version 1! Yay!
I still need testers though...