NLS Game Engine version 0.1 release
Remember, the engine is currently pretty bare-bones: all world and game logic is done purely in AngelScript. I should soon be releasing some demonstration code and turorial content - however, as per the previous blog post, I'm really busy working with Adam trying to make the engine even better with a more consistent logic and flow. This work should be able to take us into a solid 1.0 release within the year.
Be sure to check out our repository, as the engine is fully open-source having been licensed under the extremely permissive zlib license! This is where all the action is at, and if you feel up to it we'd appreciate your help. See you on the contributor's list!